Fair Game: Women Empowerment and Industry Talks
A 2-day workshop for women, gender minorities, and everyone else working or interested in the games industry.
Date and time
Location
Game Habitat's DevHub
2 Torggatan 211 40 Malmö SwedenAgenda
9:30 AM - 10:00 AM
Welcome and breakfast
Jesper Juul (Royal Danish Academy)
Marina Surdu (IO Interactive)
10:00 AM - 11:00 AM
From Blueprint to Reality: Finding the Confidence to Design
Mina Mirhosseini
11:00 AM - 12:00 PM
My Journey from Architecture to Game Design: Key Lessons and Versatile Skills
Teresina Ho
12:00 PM - 1:00 PM
Lunch (provided)
1:00 PM - 2:00 PM
Art talk: Beatrice Harty
Beatrice Harty
2:00 PM - 3:00 PM
Art Direction on a live Free to Play game
Regina Dubiel
3:00 PM - 3:15 PM
Wrap-up
About this event
Join us May 27-28 2024 in Malmö for two days of inspiring talks, panels, and networking opportunities at the Fair Game: Women Empowerment Days and Industry Talks event. As part of the Fair Game Project, we are proud to present an exclusive opportunity to learn from industry experts in design, art, programming, and production. Esteemed speakers from the industry will share their insights, experiences, and paths into the game industry over two days of talks, panels, and networking. Co-organized by the Royal Danish Academy, IO Interactive, and the EU-sponsored Fair Game Project, this event is a unique chance to connect with like-minded professionals and advance your career in the field.
Speaker Bios:
Anne Digens has worked in the industry for 5+ years and is currently happily working with her team on Subway Surfers at SYBO.
Beatrice Harty has been working with Character Art for AAA-games since 2014, and been part of titles such as The Division, Avatar Frontiers of Pandora, and most recently Project 007 with IOI. The latter where she now works as lead for the Character department.
Kristine L. B. Helgeland is a producer at IO Interactive with over 8 years of experience in the gaming industry. She began her journey working on dialogue and localization for Hitman 2016, and also worked on Hitman 2 and 3. Her proven track record includes successful launches and managing diverse teams with an agile approach.
Mina Mirhosseini is a Junior Level Designer at IO Interactive working on Project 007. From a young age, Mina passionately pursued her dream of becoming a game developer, exploring various disciplines from art to coding before discovering her true calling in Level Design.
Perina Torbarina is an Associate Producer at IO Interactive, where she manages two tech teams. She holds a bachelor's degree in Marketing and a master's degree in Management. Originally from Croatia, Perina has been living in Sweden for the past four years.
Regina Dubiel is Art Director & Content Lead, MoviestarPlanet. Masters in Production design from the Royal Academy. Regina worked 6 years+ in movies, and moved to games, working with game art for 10 years+.