Audio Matters: Sound Engineering in Unreal Engine
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Audio Matters: Sound Engineering in Unreal Engine

The event is hosted by Game Audio Denmark and Unreal Developers Denmark, bringing audio pros and developers together

By Unreal Engine Developers Denmark

Date and time

Tuesday, May 27 · 5:30 - 8pm CEST

Location

Jorcks Passage 1a

1a Jorcks Passage 1162 København Denmark

About this event

  • Event lasts 2 hours 30 minutes

Schedule:
17:30 Doors opening

18:00 Introduction

18:10 From Schools to Studios by Chris Ebeling

18:25 Alex Hyldgaard & Alex Vollmers: How We Approached Top-Down Audio in DarkSwarm

18:50 Break – networking & mingling

19:15 William Skov Hansen: Metasounds – Miracles and Messes

19:35 Troels Nygaard: A Little Bad at Many Different Things

20:00 Networking & mingling

20:30 Thank you for tonight

We’re back — this time with a special focus on game audio in Unreal Engine!

Whether you're a sound designer, composer, audio programmer, or just curious about how sound and music shape the player experience, this meetup is for you. Join us for an inspiring evening of talks, demos, and discussions all centered around audio techniques in Unreal Engine. Learn how industry professionals approach interactive sound, spatial audio, and implementation workflows — and how to bring your own projects to the next level.

There will be time to network, mingle, and enjoy free drinks — but tickets are required (and yes, it’s still free!).

This event is hosted in collaboration between Game Audio Denmark and Unreal Developers Denmark, uniting two creative communities for one shared mission: to explore the power of sound in game development.


Thanks
A special thanks to Raw Power Games for hosting and sponsoring drinks for the evening. We’re also grateful to Bitfire Games for their sponsorship and invaluable help in organizing the event. Finally, we extend our gratitude to Game Audio Denmark for their support in helping organize the event.

MEET THE SPEAKERS:


Chris Ebeling is a Creative Director, Entrepreneur, and Digital Artist with expertise in gaming, VFX, animation, AI, and transmedia. A Partner and Education Consultant for Epic Games, he also leads his digital consulting agency, Beyond Horizon

Alexander Hyldgaard is a seasoned sound designer and co-founder of Keybound, a game audio studio dedicated to delivering immersive audio experiences. With a Bachelor's degree in Sound Design from Sonic College, Alexander has contributed to projects with studios like Bitfire Games and Ghost Ship Games, showcasing his expertise in cinematic sound design and adaptive music.

Alexander Vollmers-Hansen is a creative and technical sound designer, also co-founder of Keybound. He specializes in expressive, story-driven sounds and scalable audio systems, bringing a passion for creative experimentation to his work. Alexander's focus on integrating smart audio solutions has been instrumental in shaping compelling game narratives.

Together, they bring a wealth of experience and innovation to the field of game audio design.

William Skov Hansen is a sound designer and composer at CinderCat Games, as a speaker at our upcoming event. William specializes in crafting unique audio experiences and integrating them seamlessly into Unreal Engine projects. His work on the indie title GLUM showcases his innovative approach to game audio design.


Troels Nygaard is a UE5 gameplay programmer and sound designer at Invisible Walls, where he contributes to the studio's latest release, Neighbors: Suburban Warfare, a team-based PvP game launched in Early Access on April 17, 2025. As the founder of Nordic Tones, Troels combines technical programming skills with creative audio design, enhancing immersive gaming experiences.

If you want to know more about this or upcoming events, join us on Discord:
https://discord.gg/EHt7MfAwQQ

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