Advancing VR-based therapy for auditory hallucinations

Advancing VR-based therapy for auditory hallucinations

By HekaVR

Discover insights from the Challenge trial on VR-based treatment for psychosis and experience the HekaVR therapy solution that powered it.

Date and time

Location

Online

Good to know

Highlights

  • 1 hour
  • Online

About this event

We are excited to invite you to an exclusive webinar highlighting new findings from a recent The Lancet Psychiatry publication on VR-based therapy for auditory hallucinations in treatment-resistant schizophrenia.

This one-hour session will feature:

  • 5 minutes - Welcome.
  • 25 minutes – Presentation by Louise Birkedal Glenthoj, PI of the trial, sharing study outcomes and clinical insights.
  • 15 minutes – HekaVR team showcasing their innovative VR setup and solution for delivering avatar therapy.
  • 15 minutes – Open Q&A with the speakers and closing the session.

Summary:

The Challenge trial tested a new virtual reality therapy for people with schizophrenia who hear persistent voices. In VR, patients created and spoke with an avatar of their dominant voice. Compared to standard care, the therapy led to clear reductions in severity and frequency of voices—7 out of 10 patients reported symptom improvement, and 11 became completely free of voices. The treatment was generally safe, well-tolerated, and most patients completed it, showing immersive VR could be a promising new tool when medication alone isn’t enough.

Frequently asked questions

Who will present?

Guest keynote by Prof. Louise Birkedal Glenthøj, Principal Investigator of the Challenge trial and Head of the VIRTU Research Group, Mental Health Centre Copenhagen, Gentofte Hospital, Denmark, alongside Sara Leander Pehrson, CEO of HekaVR, and Farah Shiraz, CSO of HekaVR.

What will be presented?

Alongside the trial results published in The Lancet Psychiatry in July 2025, we will showcase HekaVR, the avatar therapy software used in the trial. Experience the software in action—creating customizable avatars and bringing them to life in a VR environment.

Organized by

HekaVR

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Free
Sep 16 · 3:30 AM PDT