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STEAM Skill Build Classes
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After School, Year-Round • Youth aged 6–18 can launch rockets, create video games, program robots to clean their rooms and conduct scientific experiments that may or may not involve things exploding.
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Organizer of STEAM Skill Build Classes
Ampere Association, a not-for-profit organization, incorporates STEAM (Science, Technology, Engineering, Arts, Math) into unique learning applications that promote storytelling, health, wellness, and growth with rural and remote communities. At its core, Pinnguaq embraces diversity and creates opportunities in order to empower all people.
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